Dead Cells

How do you ruin a game with such fresh ideas for exploration and combat? A: have it go on more than twice as long as it should. The first twenty hours with "Cells" was a good time, but that constitutes less than half of the forty-five hours it took to beat its final boss. That's as long as it takes to complete Breath of the Wild, and Cells doesn't have half the ingenuity of BOTW. Then the game insults you by suggesting you beat it again, as though one could be pathetic enough to engage with a higher difficulty setting.

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