Hollow Knight: Silksong (Switch 2 version)
Duration does not mean depth. Some video games can convey satisfaction from having the player overcome unfair combat scenarios; that doesn’t mean all games that put the player at a disadvantage inherently convey satisfaction. Having your game’s lore and story be expressed through loquacious and cryptic dialogue is a good way to have your player roll their eyes whenever any character opens their trap as they spill out more nonsense only a boring YouTuber who decided they already liked the game before playing could pretend to find interesting. These are likely controversial stances, because this community is a fucking mess.
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